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Garo Kami no Kiba -Mezame- Part 2
The second half of the play opens on Natsuki awakening in darkness. She is scared, and has no idea who she is. Kooki awakens beside her, also confused, but remembers her name. her name means nothing to her for a moment, then something connects and she recognises Kooki is someone important to her. They touch and their memories of their past (flashes shown on the screen) return before the marks on their hands glow, and their memory returns. It would seem that Kichiya’s spell has brought them to Makai. Kichiya, Tekkan and Rikyo are able to communicate to them via the spell, as it seems can Rikyo’s girls.
Ashura and Hayato approach the pair with mocking voices, before Jinga makes his presence known. Kooki is keen on getting his revenge, but Jinga wants to test out this Makai Knight as a test bed for his revenge on the Golden Knight.
Jinga has his Horror servants fight Kooki and Natsuki. After a short battle Yubangi enters the picture. Natsuki use what I would assume to be a time freezing spell which Yubangi resists, and so Kooki summons Zanko. After a bit of a fight Zanko defeats but doesn’t seal Yubangi, Yubangi’s followers yelling out to him as Kooki comes back onstage. Jinga says some stuff to Yubangi about losing, then drops his sword down to Ashura below. She moves in front of Yubangi and for the first time Ashura rises up to her full height, offering him the sword of Kami no Kiba. Yubangi rises and manages to pull the blade from the sheath before dropping it. Ashura returns to the sidelines, but Yubangi finds the will to pick the sword up for real. There’s a brief fight, but the injuries Yubangi already suffered mean Kooki has a clear advantage. Jinga knocks Kooki back, retrieves his sword, and after a moment, stabs Yubangi.
Jinga assumes his Horror form, before quickly returning to normal, his power returned from eating Yubangi. Kooki is disgusted by his evil even for a Horror. Before the conflict Kooki itches for can happen, Jinga asks Ashura, sat above where Jinga was before, what he should do. Or rather, his moon, Amily. Ashura rises into the air and spins about, then is lowered behind the rock so Amily can come up to the top. She is relieved Jinga has remembered.
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Hayato is making some effort to escape Jinga when Amily stops him. Using an illusion she reminds him of Sakura, and why he became a Horror, as well as the fact Kooki prevented him from completing his revenge. Thus he should get revenge on Kooki.
Kooki is battling Jinga, who has a slight upper hand in the fight, especially with his taunting. Natsuki eventually interferes, prompting Amily to arrive and have something of a woman’s argument until he is so offended by Natsuki she calls on the darkness.
Kooki is trapped in the dark mirror, Amily showing him via butterfly that Natsuki is trapped, and he has to fight the darkness, taking the form of shadows of Jinga. after a while he becomes overwhelmed and Jinga and Amily mock him for not comparing to the Golden Knight, as he hears Natsuki call out for Garo’s aid. Overwhelmed, the shadow enters Kooki.
Kichiya comes to an unconscious Kooki and Tekkan, helping them up. Realising Natsuki isn’t there, Kooki rushes after her, the others following. Kooki arrives where Natsuki is being overwhelmed, but is unable to save her, she only lives by the appearance of Garo, who slays the Horrors and leaves just as quickly. Natsuki tells Kooki she’s useless and runs away, Kooki attempting to follow and being separated by darkness.
Tekkan, Kichiya and Rikyo see Kooki’s light is dying and call out to him. Kooki says the “Honoo” is gone which normally means flame but here seems to just mean light, as he blindly swings at Jinga, who taunts him into resenting Garo. Kooki starts twitching which I take to mean he was falling, but Rikyo channels light to him via Kichiya which seems to bring him to his senses.
He brakes the barrier separating him and Natsuki, and affirms he is Soten Kishi Zanko, and he will protect Natsuki, breaking out of the darkness. Amily is winded by the experience. They still need to find Jinga, but Natsuki and Amily wind up battling. After a while Natsuki wins the first struggle, but her next move is interrupted by Hayato shooting away her brush, he then takes her captive. Kooki agonises over what to do. He’s about to put down his axes when Natsuki yells at him not to, tells him to always remember he is a protector, and make Hayato shoot herself.
Kooki flies into a rage and attacks Hayato as Jinga declares his victory, he has broken this Makai Knight. But Kooki stops himself before his killing blow is one of anger. Reiterating that he is Zanko, a protector, he fights Jinga once more.
The fight has music playing rather than dialogue, and I’m sure the son probably explains a bit of what’s going on. It’s shown through both Jinga and Kooki, and Jinga and Zanko fighting. There’s a bit where Zanko is on the ground and a bunch of extras are on stage and Jinga cuts them all down and Garo appears to indicate support of Zanko that I have to assume was symbolic, and later on there’s Rikyo and Kichiya casting magic to help Kooki, which is really happening. the dead extras get back up which I guess is meant to show Zanko is now winning, and eventually Zanko cuts Jinga down, the song ending and we return to Kooki.
Kooki begs Jinga to stand up, so he has something to fight for, when Natsuki gets up, having used a sleeping spell to protect herself. Rikyo, Kichiya and Tekkan are relieved and tell them to come on home. But just before the lovebirds(?) can do that, Kooki is stabbed from behind by Jinga.
Jinga and Amily kill Kooki in the same manner they killed Seiji, and Natsuki breaks down by his body. Tekkan, Rikyo and Kichiya desperately call out to Natsuki to come back, but consumed with vengeance she picks up Kooki’s axes and tries to attack Jinga. She is quickly and brutally defeated, Jinga stabbing her through the neck. Her last word is Kooki’s name before Jinga eats her. Also I guess Tekkan was her brother.
Jinga and Amily take a moment to mock Kooki and kick his body around before walking off into the darkness, leaving Kichiya to mournfully tells Rikyo and Tekkan that in her last moments, Natsuki was a Horror. Tekkan cannot bear to hear it, Kichiya is depressed and Rikyo blames herself. While they’re talking Natsuki goes back on stage, wakes Kooki and gives him back his axes, which I presumes is something their spirits are doing. In the final moment, Tekkan appears to vow vengeance of his own.
Hayato notes the 6 Horrors Jinga has consumed since his revival, and begins to declare with this Messiah’s resurrection will soon be at hand, when Jinga interrupts. Him and Amily don’t seem to be all that concerned with Messiah, and send Hayato scurrying off. The pair talk, and Jinga declares his eyes opened. Jinga Horror Form and Garo take the stage, standing opposite each other to indicate their approaching return to battle.
We then get the Curtain Call.
There might be some more stuff cause after all this there’s still 11 minutes, so I’ll see if there’s anything of note in there and if there is I’ll do a separate post.
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First half of a look at CR Garo Makai no Hana
First of all the numbers. While the default look for the numbers have no associated characters, there are several modes with character association. A mode where all of the numbers have Garo associates with them has the odd numbers represented by transformations (Orin Garo, Tsubasabito Garo?, Tsubasabito Garo, Shinmetsu Jushin Garo) while Horror mode has all of the numbers represented by Slab Horrors, except 7 is Zaji. Different Horrors represent the low numbers in Stylish Mode, where the characters are drawn in Amemiya’s style, while the high numbers are in order represented by Crow, Mayuri and Raiga. There is also the typical character association, with those same three as the high numbers, Dairu at number 8 like all Watchdogs, Gonza at number 2 like always, Akari at number 1, Eiji at number 2 like Barago and Sonshi, and Bikuu at 6 like Jabi.
The 2D character scenes focus on Raiga training, Gonza explaining things in the park to Mayuri, Crow setting traps to catch a Horror, and Bikuu purifying a tree.
I also got pictures from the brief Garo succession mode, which quickly goes through the Garo lineage, from Raiga Garo to Kouga Garo (sans cape), Taiga Garo (with cape) and Eirei (Historic Garo). It can stop on any of the past Garo, turning gold when it does. As it’s difficult to tell with the gold colour, Eirei Garo has yellow eyes.
The second half of my look at CR Another Garo Honoo no Kokuin.
The original battles are divided into two groups, 3 with the flaming Garo against Horrors he fought in major battles in the series, but the battles here don’t match those battles. The battles are against Ombra (3), Mendoola (8), and Metakrim (1).
The rest, with Golden Garo, use the live action style rather than the anime style, but it’s clearly Leon. 3 of these are against powerful Horrors from the series, but ones Leon didn’t defeat there.
The first is against Grand Magus, the Horror that killed Lara. It’s pretty regular as battles go.
The next is against Cho Maju Soko Octavia, a powered up version, she still uses her blade and the gun leg.
Then there is the battle against Blood Moon. Partway into the battke, Garo uses Goten to take on the powerful Horror.
Then there are the two special battles. The first is against Gurondo, this eye tower thing, and has a team up with Alfonso as Garo. The Horror creates a barrier, which the pair destroy by both riding Goten and attacking from opposite sides.
The other is against Guraiga, which features these disembodied hands o begin with. There seem to be these spirits which empower Garo into Soryu Jushin Garo, allowing him to defeat the opponent.
Makai Battle has two openings. Both have Leon confront Mendoza, either as he is normally or as Anima. Then Leon has to find and eliminate what seems like every enemy created for a Pachinko machine. I can’t find the ending.
The Super Garo Bonus has Leon Garo and Alfonso Garo just going through some fighting poses.
Guide to GARO: Pachinko 9: CR Garo Makai no Hana
A few elements of this machine deliberately harken back to the original CR Garo, like the show did sequels to a few Kouga episodes. There were two updates, one; Beast of Gold, didn’t add much, the second I will cover in a separate post.
While the main mode has no number character association, there is a little, a Garo mode where each number is a Garo form, a
For allies there is: Bikuu, Kurow, Giru, Mayuri and Akari can trigger. If all allies are acquired, and Cho Makairyu defeated, a special ending activates.
Like Ougon Kiba in the last machine, Hikari Jushin Garo is a guaranteed win.
The 2D scenes are Raiga training, Mayuri asking Gonza about the world, Kurow attempting to capture a Horror,a and Biku fighting Horrors.
The regular battles are:
Every Horror from the series appears as an enemy character, as well as the original ones from the battles in this machine.
Orin Garo Vs Legules Zan
Garo and Goten Vs Humpty Magna
Garo and Kurow Vs 6,000 Horrors
A battle with Cho Makairyu. Apparently the form here is called Shin Tsubasabito Garo.
There’s also a new Rei Vs Kouga scene, which is introduced with the last scene of the pair from Soukoku no Maryu.
Shin Makai Rush starts with a battle against Giru, which ends with Raiga being forced into Shinmetsu Jushin, and if you regain control you advance to the main mode. Otherwise it’s just the story. Alternatively, it can open with a battle against a Horror bear, the Makaiju or the Grau Ryu. The main goal is to defeat the 9 Ady Slate Horrors adlnd defeat Eiris.
Some nice scenes are included, both pre existing and original, one where Raiga receives the bell, and Akari and Eiji’s feelings from it, one where he meets Akari, and 2 nice scenes of Gonza and Mayuri together.
A Kiba mode as part of Shin Makai Rush has you okay as Kiba, who has 3 forms.
Kiba
Kiba Sumeragi
And Ougon Kiba
The second part of my look at CR Garo Konjiki ni Nare, focusing on the unique battles.
These are divided into two types, the Shikoku Garo battles and the Ougon Garo battles.
The first Shikoku battle is against Sonicuras, which uses a sonic attack. The next is against Inbajuri, which wields a great hammer and chain, and a rematch against Bouquetria, now possessing a Goddess statue.
On the Golden side you battle Violator within a clockwork dimension. Bigora is a giant statue thing faced in what looks like the hidden village, done so while riding Goten.
More special is the battle against Andoragao. Battles by all three Knights riding Hiryu, they initially force it into the lava, causing it to become a lava dragon, and team up to defeat it.
The last is against Jaryu Zaji. The battle starts with Zaji unleashing what I’d call a counter vibration to the one that happens when you cut a Madou Horror, reverting Garo back to the darkened state. Garo is overwhelmed when a vision of Kouga appears and sends two Makairyu down to Garo, infusing him with light to become Shingetsu Garo. Zaji combines with the stuff in his realm to take on a more monstrous form, and the foes clash.
There is a continuation of the 1000 Horror theme, here with 5000 of them, but it isn’t a battle, rather a button mash to trigger a scene.
Second half of a look at CR Garo Makai no Hana.
First of all, similar to CR Zero, there’s a new battle between Garo and Zero. This one’s a little longer, and actually starts off as the last fight we saw between Rei and Kouga before armour gets summoned, it’s specifically identified as Kouga Vs Rei.
As for the original battles, all 4 of them are sequels to the battles in the original CR Garo, only one of which was new. The first against Legules Zan, sees Raiga use Orin Garo to finish the battle. The next, against Humpty Magna, sees Raiga battle with Goten. The 6,000 Horror battle sees Garo rise Kurow into battle. Lastly, against Cho Makairyu, Garo first attacks, then uses Goten, then uses this 4 wing variant of Tsubasabito Garo.
Now moving on to Shinmetsu Rush. The less common start has Raiga at the Tower of Heroic Spirits, and be told to face a memory of a past horror, then moving into the mode. I can’t find a unique ending for this, but the recruitable allies are Mayuri, Crow, Bikuu, Eiji and Cho Makairyu, so I presume there is one.
The main mode opens with Eiji destroying the Slab and being immediately confronted by Raiga. After Giru attacks, Raiga has to fight to not lose to his armour. If he succeeds, he then seeks out and defeats the 9 Horrors and then Euros, which plays out like the show. As part of the Ending Bonus, theres a bit where Raiga rushes to various afterimages of Garo, and when he reaches them all a Horror appears, which he defeats by 5 simultaneous slashes.
A minigame in Shinmetsu Rush has Kurow chasing a Horror.
Garo’s attacks are a standard attack, Zaruba flame attack, with Goten, as Shinmetsu Jushin and as Hikari Jushin.
There’s a scene where Raiga can meet Akari, but I don’t know how. The Super Garo Bonus has Raiga/Hikari Jushin Garo slash and cut Eiris’ vines. Hikari Jushin is also the win guarantee condition.
A sub mode of Shinmetsu Rush, at least in the original and Beast of Gold versions, is Kiba Zone, where for whatever reason you’re Kiba riding along on Raigo, cutting down Horrors. Kiba can fight as normal, in dragon form, or as Golden Kiba.
Kiba Zone isn’t in the Bikuu version, which instead has Yamigiri no Koku. In this mode Bikuu fights instead of Raiga, as her normal state, Byakura Bikuu or Tensei Bikuu. The main aim seems to be finding Zesshin’s hosts in order by some means, there aren’t any fights with them, then Zesshin himself, allowing Bikuu to identify her final target, Byakkai. The Ending Bonus has her destroying shadows to purify a soul orb.
Anyway, that’s this machine down. Only two more.
Guide to GARO: Pachinko 9: CR Garo Makai no Hana
A few elements of this machine deliberately harken back to the original CR Garo, like the show did sequels to a few Kouga episodes. There were two updates, one; Beast of Gold, didn't add much, the second I will cover in a separate post.
While the main mode has no number character association, there is a little, a Garo mode where each number is a Garo form, a
For allies there is: Bikuu, Kurow, Giru, Mayuri and Akari can trigger. If all allies are acquired, and Cho Makairyu defeated, a special ending activates.
Like Ougon Kiba in the last machine, Hikari Jushin Garo is a guaranteed win.
The 2D scenes are Raiga training, Mayuri asking Gonza about the world, Kurow attempting to capture a Horror,a and Biku fighting Horrors.
The regular battles are:
Every Horror from the series appears as an enemy character, as well as the original ones from the battles in this machine.
Orin Garo Vs Legules Zan
Garo and Goten Vs Humpty Magna
Garo and Kurow Vs 6,000 Horrors
A battle with Cho Makairyu. Apparently the form here is called Shin Tsubasabito Garo.
There's also a new Rei Vs Kouga scene, which is introduced with the last scene of the pair from Soukoku no Maryu.
Shin Makai Rush starts with a battle against Giru, which ends with Raiga being forced into Shinmetsu Jushin, and if you regain control you advance to the main mode. Otherwise it's just the story. Alternatively, it can open with a battle against a Horror bear, the Makaiju or the Grau Ryu. The main goal is to defeat the 9 Ady Slate Horrors adlnd defeat Eiris.
Some nice scenes are included, both pre existing and original, one where Raiga receives the bell, and Akari and Eiji's feelings from it, one where he meets Akari, and 2 nice scenes of Gonza and Mayuri together.
A Kiba mode as part of Shin Makai Rush has you okay as Kiba, who has 3 forms.
Kiba
Kiba Sumeragi
And Ougon Kiba
The first of 3 posts looking at CR Garo Konjiki ni Nare
All the numbers have levels, with Rian at a higher level being in the red she wore while captive, Burai being joined by Rago, and the rest either in Horror form or their armour. At the 4th level Garo is gold. Under certain circumstances the number 4 is Zedom instead of Sonshi, which may have to do with the Yami Terasu mode.
Some special scenes can happen under circumstances. Rian and Burai have ones too, but Rian’s is just her picking disguises and Burai trains Rago. Ryuga’s has him donning that cape to be Shingetsu Garo, more on that in a bit, but it can fly. Takeru and Aguri’s seem to take place after the series, with them reflecting in their growth over the series and donning their armour, which becomes gold.
There’s also the story battles, but the only one that actually does something interesting is the Bright Hope one, since the main Horror actually transforms, unlike in the show.
Lastly for this post, a couple of generic things. The stage transitions, between the ones of just Shikoku Garo and the ones of regular Garo riding Goten, have Shikoku Garo riding a dragon, called a Hiryu. They look like Madougu type beings. He can also be seen riding one, alongside Zen and Gai on their own, in Yami Terasu.
A short scene can play at points of Gajari speaking to Ryuga. If the scene resolves Ryuga will brandish either his white Makaiken, the red Makaiken, or the Garoken.
Finally under circumstances in some battles, this golden version of Kiba can trigger and guarantee the win for you, attacking with the Ankokuzan. If there’s a story for this thing I can’t find it. It has green eyes. A similar ‘Win guarantee’ thing can happen in the machines for the next two series, but in those it is a transformation of Garo, so less interesting.
A look at CR Zero.
This one has been frustrating, I’ll explain in a minute.
The bit with Garo and Zero fighting is a brief scene, not a proper battle.
For 2D scenes there is Rei doing press ups, Kain ordering large beers from Bakura, Iyu using her song to treat injuries, and Ring trying to recruit new members of the Community.
Of the 4 battles, only two are really new. One is the battle with Garo against Riguru, and another is Garo, Dan and Zero against Idea (handled differently in that Zero launches an attack to destroy it, powered up by the others.)
In terms of wholly new fights, there’s a rematch with Ring, climaxing in having Ginga leap up and spinning the swords at him.
The most special battle is a battle with Ookami Genryu. This three wolf headed thing makes an attack, which zero deflects, knocking away a fragment he then surfs on to attack. Knocked back again, he assumes Tsubasabito Zero and goes in for the finish.
Shin Makai Rush Z is where my difficulties started.
I’m know how it starts, a battle with Ring. Like the original CR Garo both the bosses and Zero have only two attacks. I’m pretty sure Ring does both his variations in Black Blood. Zero’s new attack has him leap in front of the moon and attack.
The rest I can’t find footage for, but I know it’s there. The recruitable allies are Yuna, Kain, Garo, Dan and Baron. Yuna and Kain are needed to defeat Ring. The other three are needed to win a bonus battle against Kiba (variation of the end of the Sigma version of Makai Senki Hagane perhaps?) There’s a special ending which seems to be similar to the Judam end in Final, from what little I can see.
Kami no Kiba Jinga -Tensei- 01
With the latest work in the GARO franchise dropping tomorrow as I write this, I’m going to watch right now the last piece of GARO media I haven’t consumed yet before that comes out. This ignoring any Pachinko I haven’t familiarised myself in in the last couple of years, plus the 3 manga I believe to be untranslated, plus the prose stories included in Ankoku Makai Kishi Hen, Youseki no Wana, and the Drama CDs associated with Honoo no Kokuin and Usuzumizakura. So admittedly there is a lot of stuff I still need greater knowledge on, but until I can hire someone to translate those things or sub these plays, this will do.
This play is essentially a book end to the Kami no Kiba story, begun with Kami no Kiba -Mezame- which was a year before this by the same theatre group. As I currently understand it, not having started watching yet, this follows on from the end of Kami no Kiba Jinga (definitely unsure of that because of a few characters involved) which is the single darkest story in the entire goddamn franchise. Without spoiling much, since my commentary on the series was never finished, this was a series where the villain won, completely, and by that point you basically wanted him to.
As a reminder, I did post a summary of Kami no Kiba Mezame on this blog, over a year ago, which you can find in the GARO tag.
The play opens with a gate opening, from which Tomino appears. When the sequence of her emerging is complete, two beings who serve her appear on either side of the stage, to her right is Fugi, in blue and welding a spear, to her left is Ruka, in red, who is granted some sort of staff by her power. The pair congratulate her on awakening after 1000 years. A swarm of writhing Horrors appear seeming to try to climb up towards Tomino, the pair blast them away after mentioning something to do with Messiah. A third servant, Sâsha, in white with a blade on his arm, arrives below Tomino, the other two seem unhappy with him, and mentions Jinga, leading Tomino to repeat the name, the first thing she says as they all react. The lowly Horrors start rising again darkly, and then Tomino vanishes to her servants concern. Sâsha in a rage cuts down the other Horrors after Jinga’s laugh rings out, and the the three leave. Jinga’s Horror state appears on stage and clicks his fingers to start the title sequence.
The Kami no Kiba Jinga theme is reused in full to showcase all of the main cast.
Alva appears on a screen, describing things from the series (specifically episode 1), as Amily walks on stage saying the exact same things at the same time (though a little more evilly) as they talk about the first time a Horror became human again. This would appear to be confirmation that Alva is in fact Amily somehow, I don’t remember any previous indication of this, but it would explain why Alva kept not telling people about Jinga randomly murdering people. And before people tell me Matsunoi Miyabi was voicing Alva so it was obvious all along, I suppose you also believe Yukihime is secretly Eiris. A woman is chased through the seating by a couple of Horrors, and Amily recalls Messiah’s rebirth, and mentions Tomino’s servants before Jinga appears on stage, followed by a number of Horror servants, including two specific ones, Midouji, with a gun on his arm, and Paktora with a claw on his. Jinga is mostly silent, but Midouji and Paktora discuss something to do with Tomino, possibly Jinga going to fight her. Jinga leaves, and Amily pulls out a dagger, the Horrors enthusiastically running off.
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